Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

Human Computer Interaction

Human-Computer Interaction or HCI is a field of study, and design discipline dealing with the most efficient, and intuitive ways for a human operator to interact with a computer system, for maximal productivity, comfort and ease of use.

It can thus said to be one of the fields that guides all computer usage, including interactions with virtual realities.

See Also: Gender HCI, HRI

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Human Computer Interaction:

Cyberpsychology

Human Computer Interface









 

Resources in our database matching the Term Human Computer Interaction:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   [14]   [15]   [16]   [17]   [18]   [19]   [20]   [21]   [22]   [23]   [24]   [25]   [26]   [27]   [28]   

Locally Hosted resource
Virtual Human Interaction Lab uses VR to Study Human Social Behaviour
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.



Locally Hosted resource
Haptics Reaches the Emotions
The search to prove haptics for robotics is vital to human interaction, may have profound implications for human interaction online as well.



At CHI 2009 (computer Human Interaction conference,) many new modalities of interface were demonstrated. One of the more practical was the product of a team from ETH Zurich's Wearable Computing lab. Vaguely resembling the bastard child of a set of safety glasses and a HMD, the EOG goggles are an eye movement tracking system, that requires no external hardware to operate.





Locally Hosted resource
SEMAINE
SEMAINE, or Sustained Emotionally coloured Machine-human Interaction using Non-verbal Expression, is a research project, trying to create open source AI software that can recognise non-verbal communication, and interact with a human on that basis.



Locally Hosted resource
Gamebooks
For those who remember them, the gamebook was (and still is) the print world's answer to a computer role playing game. Perhaps surprisingly, these older forms of interaction still have much to teach the VR gameworld. Perhaps every developer would do well, to read one while planning their creation out.



Linked resource
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
A MIT Presence magazine free feature. Roboticists believe that people will have an unpleasant impression of a humanoid robot that has an almost, but not perfectly, realistic human appearance. This is called the uncanny valley, and is not limited to robots, but is also applicable to any type of human-like object, such as dolls, masks, facial caricatures, avatars in virtual reality, and characters in computer graphics movies.



Linked resource
AI researchers believe 'Rascals' can pass Turing test
Passing the Turing test -the holy grail of artificial intelligence, whereby a human conversing with a computer can't tell it's not human- may now be possible via VR with a Blue Gene supercomputer, according to AI experts at Rensselaer Polytechnic Institute.



The girl who was plugged in, is a refreshing, if tragic short story. It centres around the familiar if not often talked about concept of plugging the human brain into a computer, then using this computer/brain hybrid to control a different body.





Locally Hosted resource
Micro-ECoG
ECoG, or electrocorticography is a method of brain-computer interaction, in which a mesh of electrodes is placed like a veil, directly over the outside of the brain itself. MicroEcog, as the name suggests, is an order of magnitude smaller, and much more permanent.



In the 50 years since the inception of Artificial Intelligence, computer scientists have made remarkable achievements that can be seen in computer games, childrens toys, your home PC and nearly every facet of human life. In this popular approach to understanding AI, David Levy captures the essence, excitement and potential of Artificial Intelligence.





 

Industry News containing the Term Human Computer Interaction:

Results by page [1]   [2]   [3]   

(02/07/2005)
11th International Conference on Human-Computer Interaction,

jointly with

* Symposium on Human Interface (Japan) 2005
* 6th International Conference on Engineering Psychology & Cognitive Ergonomics
...


(07/07/2009)
A highly ambitious European project used basic cognitive function, eye-tracking and keystroke logging as the starting point for the study of human-computer interaction for translation. It could be the dawn of a new era, with cognition-stren...


(13/08/2013)
9th December 2013 - 13th December 2013
Sydney, Australia

ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system developme...


(12/07/2012)
March 5 2012 - March 8 2012
Boston, Massachusetts, USA



Robotics is growing increasingly multidisciplinary as it moves towards realizing capable and collaborative robots that meet both human needs of soc...


(14/08/2013)
26th August 2013 - 29th August 2013
Gyeongju Hilton, Gyeongju, South Korea

The 22nd IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2013) will be held in Gyeongju, Korea from 26-2...